It is our intent to work within this license in good faith. If you see any page that contains SRD material and does not show this license statement, please contact an admin so that this license statement can be added. 750 350 Murrdox First Post 3 As far as I know, making magical ammunition is in lots of 50. In the PHB, it has the price of 7gp for a single Masterwork Arrow. To distinguish it, these items will have this notice. 2 IIRC the cost of 50 +1 Arrows is 2000 for the +1, 300 for the masterwork, and 50 for the arrows. It is covered by the Open Game License v1.0a, rather than the Creative Commons Attribution Sharealike License. This is part of the Revised (v.3.5) System Reference Document. Multiply magic cost by 10.īack to Main Page → System Reference Document → Weapons Open Game Content If the weapon has a magical bonus greater than +5 or a special ability worth more than +5, the weapon is epic.Unlike the additional cost, the increase the weapon's hardness and hit points are only gained from its enhancement bonus, not its special abilities.Increase total cost for magical enhancement by 40 gp per unit for cold iron ammunition.For values marked with an asterisk, the SRD gives neither this value nor a means to determine it.Masterwork weapons have a +1 enhancement bonus on attack rolls.Magical enchantments cost an additional 400 gp. A bolt that hits its target is destroyed one that misses has a 50% chance of being destroyed or lost.Įnhancements Heavy, Light, and Hand Crossbow Bolt Material Enhancements Bolts come in a wooden case that holds 10 bolts (or 5, for a repeating crossbow). For values marked with an asterisk, the SRD directly gives neither this value nor a means to determine it.Ī crossbow bolt used as a melee weapon is treated as a light improvised weapon (–4 penalty on attack rolls) and deals damage as a dagger of its size (crit ×2).Bolts, Crossbow (10, Heavy, Light, and Hand)
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